Green Lantern #1


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Green Lantern #1


  • Words: Geoff Johns
  • Art: Doug Mahnke
  • Inks: Christian Alamy
  • Colors: David Baron
  • Story Title: Sinestro - Part 1
  • Publisher: DC Comics
  • Price: $2.99
  • Release Date: Sep 14, 2011

After the Sinestro Corps, Death itself, and his own brother’s in arms, Hal Jordan takes on a threat that may very well be the end of him – bad credit.

Writer Geoff Johns and artist Doug Mahnke return to the title that they never actually left and bring us Green Lantern #1.  In the wake of the Sinestro Corps War, Blackest Night, Brightest Day, and the War of the Green Lanterns (the last few years have been a bit busy), Hal Jordan is stripped of his ring and his once mentor/now nemesis, Sinestro, is slinging the green light of willpower once again. 

Issue one of Green Lantern shows no signs of the New 52, which is neither wholly a good nor bad thing.  It’s good because the most current run of Green Lantern was a reawakening of the character. It was a series that has brought him to the forefront of the DCU and established his mythology with stunning effect. Its events were epic and the universe building that took place was second to none in the DC proper. It can be argued that Blackest Night was one of the most satisfying line-wide events in recent years.  But, it’s bad because, as of late, the Green Lantern monthly has begun to tip under its own weight of multiple corps, umpteen Lanterns, and three intersecting titles. With this new re-launch, some of that pomp and circumstance could have been trimmed for a more streamlined space procedural.  Geoff Johns and company decided to go in the opposite direction and decided to change little. Actually, it appears they’ve changed absolutely nothing.

Hal is now powerless, behind on rent, and can’t fly planes anymore. He doesn’t even own a car for the simple reason that he hasn’t needed one for a really long time. While he’s trying to figure out how to adjust to the non-hero world, Sinestro is very reluctantly patrolling his sector. After getting attacked by members of his former corps, he decides he needs to get rid of this new status quo. A seemingly evil plan is forming.

Doug Mahnke’s art is stellar as usual. It’s a nice change to see him stay terrestrial in a normally very alien heavy book. It’s easy to forget how well he captures weight and action in an environment with gravity. His Hal is cocky and clueless at the same time and it’s the only true parts when this books shines. Johns knows his character and that’s a reason to enjoy this book. Even when the plot starts to fold in on itself, Hal Jordan often rings true and relatable. With Christina Alamy’s tight inks, these three create a beautiful book. If only the excitement of rebirth in the DCnU had bled a little more into the GL mythos. 

I will keep reading, somewhat reluctantly, because at the end of the day, this is solid comic booking and all involved have proved that they deserve time to tell a story right. But, as a starting point, Green Lantern #1 relies exclusively on the past, which for a new number one is a minor let-down.

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