Overview

Kick-Ass 2 #3

Review

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Kick-Ass 2 #3

Credits

  • Words: Mark Millar
  • Art: John Romita Jr.
  • Inks: Tom Palmer
  • Colors: Dean White
  • Publisher: Icon Comics
  • Price: $2.99
  • Release Date: Aug 24, 2011

After his defeat of Red Mist and the loss of Big Daddy in the previous volume, Dave Lizewski found himself an icon to the people. Soon, he and a set of other do-gooders had formed Justice Forever, a team of non-powered superheroes willing to stand up for the little man. Evil will not rest, and they want revenge on those who would defend the weak and innocent.

Kick-Ass 2 finally kicks into gear with an actual threat and villain with this issue. The preceding two issues have been primarily to show how Justice Forever was formed and their means of operating. Effectively, the concept of Justice Forever has been the urban vigilante you see on TV; unlike Kick-Ass, there's no major trauma that increases their pain tolerance. Any and all superpowers are fake; characters who claim to have them are just making it up (with balsa wood, according to this issue). In this issue, you see Justice Forever do some things that superhero comics don't always do, but you could see actual people doing. While most real-world heroes wouldn't exactly run into the occasion of giving two accidental prostitutes $50,000, you could see characters like Moon-Bird and The Enforcer existing: making sure drunk girls got home safe and defending the mass transit system are things that work. In fact, chances are someone reading this comic has now considered taking up one of these actions as their own.

With the introduction of the Toxic Mega-Cunts and Mother Fucker, the ante is upped. The challenge is now clear for the book; can Justice Forever rise up and actually take out a super-villain criminal organization, or will they be stuck on the sidelines patrolling?

John Romita Jr. continues to knock it out of the park, with no major glitches in the work. A few panels have awkward facial structures, and one wonders how much blood a body could have to still be pouring a fountain of blood twenty-four hours later, but that's just a stylistic choice and a nitpick combined. Dean White and Tom Palmer enhance the book, giving it almost a Francis Manapul vibe; while Francis works best with the idealism of Smallville or the speed-washed nature of The Flash, they all work well in showing the dregs and dirt of a city with heroes and villains.

Their work would be null if there wasn't a strong script behind it, and while it's taken Millar a bit to get to the action of the story, it's a well-written tale that keeps the spirit of the first volume going into new directions. Partly what makes it so entertaining is its minimal focus on Kick-Ass; much of the issue deals with other members of Justice Forever alongside the Toxic Mega-Cunts. We know who Dave is, and while a page or two is devoted to some of his "shockingly real" nature of being a teenage boy, it's kept minimal and played for laughs, but stands out in an otherwise entertaining book. Admittedly, the book is still titled "Kick-Ass", so some focus on the title characters is required, but it's a shame that intriguing characters like The Colonel or even Hit-Girl have been the only ones to get notable lines or motivation so far.

Kick-Ass 2 has been an enjoyable project, but its scheduling leaves it to be a surprise treat whenever it comes out. It can't be relied on to be monthly entertainment, but more of a diamond in the regular weekly rough.

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