Mind MGMT #6


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Mind MGMT #6


  • Words: Matt Kindt
  • Art: Matt Kindt
  • Publisher: Dark Horse Comics
  • Price: $3.99
  • Release Date: Oct 24, 2012

The story of what happened to Henry Lyme comes to an end –– or perhaps to a beginning?

The truth finally comes to light regarding the whereabouts of Henry Lyme, the real story of fateful Amnesia Flight 815, and the mysterious and dangerous government organization known as Mind MGMT. Or is it all part of Lyme’s game? This new question surfaces after Lyme unravels all the secrets of his life to Meru, and the outraged reporter hurries off to put fingers to keys and tell the world all about Mind MGMT.

Mind MGMT #6 not only brilliantly ties together Meru’s globe-trotting journey with the past she seems to share with Lyme, but this final issue in book one also gives us the sense that there will be much more to come, that Lyme is not finished with Meru, nor she with him. The end of #6 sort of throws us for a “loop” –– or rather into one –– and it’s only then that we realize just how powerful Henry Lyme and Mind MGMT are. This is especially true after reading each issue’s installment of “The Second Floor” and the Mind MGMT’s case files, which introduced us to agents like the Futurist, the Ad Man, and in this issue the Sniper, who can hit any mark but can’t quite land a bullet in Lyme himself.

Overall, Matt Kindt has introduced to the world of comics a story as original as they come, but one that is also nuanced in the espionage racket that he’s made a name for with Super Spy. Most certainly mind-blowing and boggling at once, Mind MGMT should be enjoyed again and again, and in a single sitting, so that every detail can be absorbed and the fullest understanding achieved. And even then we won’t know the whole story.

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