Overview

Prophet #21

Review

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Prophet #21

Credits

  • Words: Brandon Graham
  • Art: Simon Roy
  • Colors: Richard Ballermann
  • Publisher: Image Comics
  • Price: $2.99
  • Release Date: Jan 18, 2012

John Prophet has found the future, and it's not too inviting, yet this issue is a great jumping on point.

Prophet is a series that's not caused too many bleeps on the radar nor waves crashing on shore. By and large, the book could have been on your local comic shop's shelves for months and you'd have never even glanced in it. For a fresh pair of eyes, issue 21 of a series with no recognizable elements would have to be a daunting task; it's not as if Prophet has "Batman" or "Planet of the Apes" in the title, giving readers who had $3 to spare at least a central cornerstone or conceit to work with (one has a man who dresses up as a bat and fights crime, the other has a planet of apes).

Yet, for issue #21 of a series, this appears to be an insanely good starting point. With the protagonist awakening in a world he doesn't seem to understand, helpful annotations as to what some items are, and even a narrative that's structured to let the readers explore the world as the lead character does, it may have a little hand-holding at times, but it's an approachable book.

Part of that relates to the concept that it almost seems to be a retelling of the aforementioned Planet of the Apes. Lead character John Prophet wakes up from a sleep that seems to have spanned time itself, faced with traversing a vastly redesigned Earth. The "Human Empire," as referenced in the book, has long since disappeared, and various beastly creatures roam the world, in their own little sects. Only when Prophet meets a character in the latter half of the book does he actually interact with anyone not in a killing-eating-running fashion, and thanks to this conversation, the reader learns as much info as Prophet does.

Little can be said about Brandon Graham's writing; it's succinct, imaginative, but also manages to walk the reader through a potentially confusing world with ease. Simon Roy's art gets to have fun; the first page when you see a goat with five legs, you have to pause and count, just to make sure you're not just seeing things.

For regular readers of Prophet, this could be a drastic turn from the course. For the person picking up the book for the first time, it's an entertaining read that gets to have fun with a post-human situation on Earth. Prophet #21, for a new reader, gives a good impression of the book, and leaves you wanting to pick up the next issue.

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